The following is coded in C++. Please point out any changes or updates you make to...

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The following is coded in C++. Please point out any changes orupdates you make to the existing code with comments within thecode.

Start with the provided code for the class linkedListType. Besure to implement search, insert, and delete in support of anunordered list (that code is also provided).

Now, add a new function called insertLast that adds a new itemto the END of the list, instead of to the beginning of the list.(Note: the link pointer of the last element of the list isNULL.)

Test your new function in main.

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main.cpp (main driver):

#include #include \"linkedList.h\"using namespace std;int main(){  linkedListType myLL;  if(myLL.isEmptyList()){    cout<<\"List is empty\"<----------------------------------------------------------------------

linkedList.h (header file containingdeclarations):

#ifndef H_LinkedListType#define H_LinkedListType#include #include using namespace std;//Definition of the nodestruct nodeType{    int info;    nodeType *link;};//***************** class linkedListType  ****************class linkedListType{public:  const linkedListType& operator=             (const linkedListType&);   //Overload the assignment operator.  void initializeList();   //Initialize the list to an empty state.   //Postcondition: first = nullptr, last = nullptr,   //        count = 0;  bool isEmptyList() const;   //Function to determine whether the list is empty.   //Postcondition: Returns true if the list is empty,   //        otherwise it returns false.  void print() const;   //Function to output the data contained in each node.   //Postcondition: none  int length() const;   //Function to return the number of nodes in the list.   //Postcondition: The value of count is returned.  void destroyList();   //Function to delete all the nodes from the list.   //Postcondition: first = nullptr, last = nullptr,   //        count = 0;  int front() const;   //Function to return the first element of the list.   //Precondition: The list must exist and must not be   //       empty.   //Postcondition: If the list is empty, the program   //        terminates; otherwise, the first   //        element of the list is returned.  int back() const;   //Function to return the last element of the list.   //Precondition: The list must exist and must not be   //       empty.   //Postcondition: If the list is empty, the program   //        terminates; otherwise, the last   //        element of the list is returned.  bool search(const int& searchItem);   //Function to determine whether searchItem is in the list.   //Postcondition: Returns true if searchItem is in the   //        list, otherwise the value false is   //        returned.  void insert(const int& newItem);   //Function to insert newItem at the beginning of the list.   //Postcondition: first points to the new list, newItem is   //        inserted at the beginning of the list,   //        last points to the last node in the list,   //        and count is incremented by 1.  void deleteNode(const int& deleteItem);   //Function to delete deleteItem from the list.   //Postcondition: If found, the node containing   //        deleteItem is deleted from the list.   //        first points to the first node, last   //        points to the last node of the updated   //        list, and count is decremented by 1.  linkedListType();   //Default constructor   //Initializes the list to an empty state.   //Postcondition: first = nullptr, last = nullptr,   //        count = 0;  linkedListType(const linkedListType& otherList);   //copy constructor  ~linkedListType();   //Destructor   //Deletes all the nodes from the list.   //Postcondition: The list object is destroyed.protected:  int count;  //variable to store the number of         //elements in the list  nodeType *first; //pointer to the first node of the list  nodeType *last; //pointer to the last node of the listprivate:  void copyList(const linkedListType& otherList);   //Function to make a copy of otherList.   //Postcondition: A copy of otherList is created and   //        assigned to this list.};#endif

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linkedList.cpp (cpp file containingdefinitions):

#include \"linkedList.h\"bool linkedListType::isEmptyList() const{  return (first == nullptr);}linkedListType::linkedListType() //default constructor{  first = nullptr;  last = nullptr;  count = 0;}void linkedListType::destroyList(){  nodeType *temp;  //pointer to deallocate the memory              //occupied by the node  while (first != nullptr)  //while there are nodes in  {             //the list    temp = first;    //set temp to the current node    first = first->link; //advance first to the next node    delete temp;  //deallocate the memory occupied by temp  }  last = nullptr; //initialize last to nullptr; first has        //already been set to nullptr by the while loop  count = 0;}void linkedListType::initializeList(){    destroyList(); //if the list has any nodes, delete them}void linkedListType::print() const{  nodeType *current; //pointer to traverse the list  current = first;  //set current so that it points to            //the first node  while (current != nullptr) //while more data to print  {    cout << current->info << \" \";    current = current->link;  }}//end printint linkedListType::length() const{  return count;} //end lengthint linkedListType::front() const{  assert(first != nullptr);  return first->info; //return the info of the first node}//end frontint linkedListType::back() const{  assert(last != nullptr);  return last->info; //return the info of the last node}//end backvoid linkedListType::copyList(const linkedListType& otherList){  nodeType *newNode; //pointer to create a node  nodeType *current; //pointer to traverse the list  if (first != nullptr) //if the list is nonempty, make it empty    destroyList();  if (otherList.first == nullptr) //otherList is empty  {    first = nullptr;    last = nullptr;    count = 0;  }  else  {    current = otherList.first; //current points to the                  //list to be copied    count = otherList.count;      //copy the first node    first = new nodeType; //create the node    first->info = current->info; //copy the info    first->link = nullptr;    //set the link field of                  //the node to nullptr    last = first;       //make last point to the                  //first node    current = current->link;   //make current point to                   //the next node      //copy the remaining list    while (current != nullptr)    {      newNode = new nodeType; //create a node      newNode->info = current->info; //copy the info      newNode->link = nullptr;    //set the link of                    //newNode to nullptr      last->link = newNode; //attach newNode after last      last = newNode;    //make last point to                  //the actual last node      current = current->link;  //make current point                    //to the next node    }//end while  }//end else}//end copyListlinkedListType::~linkedListType() //destructor{  destroyList();}//end destructorlinkedListType::linkedListType(const linkedListType& otherList){  first = nullptr;  copyList(otherList);}//end copy constructor     //overload the assignment operatorconst linkedListType& linkedListType::operator=(const linkedListType& otherList){  if (this != &otherList) //avoid self-copy  {    copyList(otherList);  }//end else   return *this;}bool search(const int& searchItem){}void insert(const int& newItem){}void deleteNode(const int& deleteItem){}

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Unordered list function implementationfile:

bool linkedListType::search(const int& searchItem){  nodeType *current; //pointer to traverse the list  bool found = false;    current = first; //set current to point to the first           //node in the list  while (current != nullptr && !found)  //search the list    if (current->info == searchItem) //searchItem is found      found = true;    else      current = current->link; //make current point to                   //the next node  return found; }//end searchvoid linkedListType::insert(const int& newItem){  nodeType *newNode; //pointer to create the new node  newNode = new nodeType; //create the new node  newNode->info = newItem;  //store the new item in the node  newNode->link = first;   //insert newNode before first  first = newNode;      //make first point to the                //actual first node  count++;          //increment count  if (last == nullptr)  //if the list was empty, newNode is also             //the last node in the list    last = newNode;}//end insert (at front)void linkedListType::deleteNode(const int& deleteItem){  nodeType *current; //pointer to traverse the list  nodeType *trailCurrent; //pointer just before current  bool found;  if (first == nullptr)  //Case 1; the list is empty.     cout << \"Cannot delete from an empty list.\"       << endl;  else  {    if (first->info == deleteItem) //Case 2     {      current = first;      first = first->link;      count--;      if (first == nullptr)  //the list has only one node        last = nullptr;      delete current;    }    else //search the list for the node with the given info    {      found = false;      trailCurrent = first; //set trailCurrent to point                  //to the first node      current = first->link; //set current to point to                  //the second node      while (current != nullptr && !found)      {        if (current->info != deleteItem)         {          trailCurrent = current;          current = current-> link;        }        else          found = true;      }//end while      if (found) //Case 3; if found, delete the node      {        trailCurrent->link = current->link;        count--;        if (last == current)  //node to be deleted                    //was the last node          last = trailCurrent; //update the value                     //of last        delete current; //delete the node from the list      }      else        cout << \"The item to be deleted is not in \"           << \"the list.\" << endl;    }//end else  }//end else}//end deleteNode

Answer & Explanation Solved by verified expert
4.1 Ratings (717 Votes)
include linkedListh bool linkedListTypeisEmptyList const return first nullptr linkedListTypelinkedListType default constructor first nullptr last nullptr count 0 void linkedListTypedestroyList nodeType temp pointer to deallocate the memory occupied by the node while first nullptr while there are nodes in the list temp first set temp to the current node first firstlink advance first to the next node delete temp deallocate the memory occupied by temp last nullptr initialize last to nullptr first    See Answer
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