According to the President’s Council on Fitness, Sports &Nutrition (n.d.), “only one in three children are physically activeevery day†and at least one contributor is a large number of hourschildren spend either watching television or playing video games.Recently, video games have been developed that offer physicalinteraction and activity to encourage more physical activity anddevelop fine motor skills. There are many other types of digitaldevices, some of which encourage physical activity and others thatencourage relaxing behaviors.
In this Discussion, you select one type of digital device and aspecific age group. You then examine research related to the impactthat digital devices have on the physical development of yourselected age group.
To Prepare for this Discussion:
- Review this week’s Learning Resources related to digitaltechnology and its impact on physical development
- Consider and select one of the following digital devices:
- Game consoles
- Tablets
- Smartphones
- Laptops
- Fitness bands
- Digital sports cameras (e.g., GoPro)
- Select one of the following age groups: infants, children,adolescents, adults, older adults.
- Search the Internet and the Library for at least two articlesregarding the positive and negative impacts your selected digitaldevice has on the physical development of your selected agegroup
Post a summary of each of the articles you found in detail.Explain the positive and negative impact your selected digitaldevice has on the physical development of the age group youselected. Use proper APA format and citations.