In an article on Flurry Blog a gaming marketing gap for men between the ages...

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In an article on Flurry Blog a gaming marketing gap for men between the ages of 30 and 40 is identified You are researching a startup game targeted at the 35 year old demographic Your idea is to develop a strategy game that can be played by men from their late 20s through their late 30s Based on the article s data industry research shows that the average strategy player is 28 years old with a standard deviation of 4 3 years You take a sample of 120 randomly selected gamers If your target market is 29 to 40 year olds What is the probability of men wanting to play Should you continue with your development strategy

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