Bombs Away Video Games Corporation has forecasted the following monthly sales:    January $ 118,000 July $ 63,000 February 111,000 August 63,000 March 43,000 September 73,000 April 43,000 October 103,000 May 38,000 November 123,000 June 53,000 December 141,000 Total annual sales = $972,000 Bombs Away...

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Accounting

Bombs Away Video Games Corporation has forecasted the followingmonthly sales:
  

January$118,000July$63,000
February111,000August63,000
March43,000September73,000
April43,000October103,000
May38,000November123,000
June53,000December141,000
Total annual sales = $972,000


Bombs Away Video Games sells the popular Strafe and Capture videogame. It sells for $5 per unit and costs $2 per unit to produce. Alevel production policy is followed. Each month's production isequal to annual sales (in units) divided by 12.

Of each month's sales, 30 percent are for cash and 70 percent areon account. All accounts receivable are collected in the monthafter the sale is made.

a. Construct a monthly production and inventoryschedule in units. Beginning inventory in January is 43,000units.

Bombs Away Video GamesCorporation
Production and InventorySchedule in Units
Beginning Inventory+ProductionSales=Ending Inventory
January43,000
February
March
April
May
June
July
August
September
October
November
December

b. Prepare a monthly schedule of cash receipts.Sales in December before the planning year are $100,000.

Bombs Away Video GamesCorporation
Cash Receipts Schedule
JanuaryFebruaryMarchAprilMayJune
Sales
Cash receipts:
Cash sales
Prior month's credit sales
Total cash receipts$0$0$0$0$0$0
Bombs Away Video GamesCorporation
Cash Receipts Schedule
JulyAugustSeptemberOctoberNovemberDecember
Sales
Cash receipts:
Cash sales
Prior month's credit sales
Total cash receipts$0$0$0$0$0$0

c. Prepare a cash payments schedule for Januarythrough December. The production costs of $2 per unit are paid forin the month in which they occur. Other cash payments, besidesthose for production costs, are $63,000 per month.

Bombs Away Video GamesCorporation
Cash Payments Schedule
JanuaryFebruaryMarchAprilMayJune
Production cost
Other cash payments
Total cash payments$0$0$0$0$0$0
Bombs Away Video GamesCorporation
Cash Payments Schedule
JanuaryFebruaryMarchAprilMayJune
Production cost
Other cash payments
Total cash payments$0$0$0$0$0$0

d. Prepare a monthly cash budget for Januarythrough December using the cash receipts schedule from partb and the cash payments schedule from part c. Thebeginning cash balance is $5,000, which is also the minimumdesired. (Negative amounts should be indicated by a minussign.)

Bombs Away Video GamesCorporation
Cash Budget
JanuaryFebruaryMarchAprilMayJune
Beginning cash
Net cash flow
Cumulative cash balance
Monthly loan or (repayment)
Ending cash balance
Cumulative loanbalance
Bombs Away Video GamesCorporation
Cash Budget
JulyAugustSeptemberOctoberNovemberDecember
Beginning cash
Net cash flow
Cumulative cash balance
Monthly loan or (repayment)
Ending cash balance
Cumulative loanbalance

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Transcribed Image Text

Bombs Away Video Games Corporation has forecasted the followingmonthly sales:  January$118,000July$63,000February111,000August63,000March43,000September73,000April43,000October103,000May38,000November123,000June53,000December141,000Total annual sales = $972,000Bombs Away Video Games sells the popular Strafe and Capture videogame. It sells for $5 per unit and costs $2 per unit to produce. Alevel production policy is followed. Each month's production isequal to annual sales (in units) divided by 12.Of each month's sales, 30 percent are for cash and 70 percent areon account. All accounts receivable are collected in the monthafter the sale is made.a. Construct a monthly production and inventoryschedule in units. Beginning inventory in January is 43,000units.Bombs Away Video GamesCorporationProduction and InventorySchedule in UnitsBeginning Inventory+Production–Sales=Ending InventoryJanuary43,000FebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecemberb. Prepare a monthly schedule of cash receipts.Sales in December before the planning year are $100,000.Bombs Away Video GamesCorporationCash Receipts ScheduleJanuaryFebruaryMarchAprilMayJuneSalesCash receipts:Cash salesPrior month's credit salesTotal cash receipts$0$0$0$0$0$0Bombs Away Video GamesCorporationCash Receipts ScheduleJulyAugustSeptemberOctoberNovemberDecemberSalesCash receipts:Cash salesPrior month's credit salesTotal cash receipts$0$0$0$0$0$0c. Prepare a cash payments schedule for Januarythrough December. The production costs of $2 per unit are paid forin the month in which they occur. Other cash payments, besidesthose for production costs, are $63,000 per month.Bombs Away Video GamesCorporationCash Payments ScheduleJanuaryFebruaryMarchAprilMayJuneProduction costOther cash paymentsTotal cash payments$0$0$0$0$0$0Bombs Away Video GamesCorporationCash Payments ScheduleJanuaryFebruaryMarchAprilMayJuneProduction costOther cash paymentsTotal cash payments$0$0$0$0$0$0d. Prepare a monthly cash budget for Januarythrough December using the cash receipts schedule from partb and the cash payments schedule from part c. Thebeginning cash balance is $5,000, which is also the minimumdesired. (Negative amounts should be indicated by a minussign.)Bombs Away Video GamesCorporationCash BudgetJanuaryFebruaryMarchAprilMayJuneBeginning cashNet cash flowCumulative cash balanceMonthly loan or (repayment)Ending cash balanceCumulative loanbalanceBombs Away Video GamesCorporationCash BudgetJulyAugustSeptemberOctoberNovemberDecemberBeginning cashNet cash flowCumulative cash balanceMonthly loan or (repayment)Ending cash balanceCumulative loanbalance

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